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145 lines
5.1 KiB
JavaScript
145 lines
5.1 KiB
JavaScript
/**
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* touch.ts 12.4.2
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* Copyright (c) 2021-2025 Alain Dumesny - see GridStack root license
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*/
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import { DDManager } from './dd-manager';
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import { Utils } from './utils';
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/**
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* Detect touch support - Windows Surface devices and other touch devices
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* should we use this instead ? (what we had for always showing resize handles)
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* /Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent)
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*/
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export const isTouch = typeof window !== 'undefined' && typeof document !== 'undefined' &&
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('ontouchstart' in document
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|| 'ontouchstart' in window
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// || !!window.TouchEvent // true on Windows 10 Chrome desktop so don't use this
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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|| (window.DocumentTouch && document instanceof window.DocumentTouch)
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|| navigator.maxTouchPoints > 0
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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|| navigator.msMaxTouchPoints > 0);
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// interface TouchCoord {x: number, y: number};
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export class DDTouch {
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}
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/**
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* Get the x,y position of a touch event
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*/
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// function getTouchCoords(e: TouchEvent): TouchCoord {
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// return {
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// x: e.changedTouches[0].pageX,
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// y: e.changedTouches[0].pageY
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// };
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// }
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/**
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* Simulate a mouse event based on a corresponding touch event
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* @param {Object} e A touch event
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* @param {String} simulatedType The corresponding mouse event
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*/
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function simulateMouseEvent(e, simulatedType) {
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// Ignore multi-touch events
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if (e.touches.length > 1)
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return;
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// Prevent "Ignored attempt to cancel a touchmove event with cancelable=false" errors
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if (e.cancelable)
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e.preventDefault();
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// Dispatch the simulated event to the target element
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Utils.simulateMouseEvent(e.changedTouches[0], simulatedType);
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}
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/**
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* Simulate a mouse event based on a corresponding Pointer event
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* @param {Object} e A pointer event
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* @param {String} simulatedType The corresponding mouse event
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*/
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function simulatePointerMouseEvent(e, simulatedType) {
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// Prevent "Ignored attempt to cancel a touchmove event with cancelable=false" errors
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if (e.cancelable)
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e.preventDefault();
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// Dispatch the simulated event to the target element
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Utils.simulateMouseEvent(e, simulatedType);
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}
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/**
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* Handle the touchstart events
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* @param {Object} e The widget element's touchstart event
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*/
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export function touchstart(e) {
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// Ignore the event if another widget is already being handled
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if (DDTouch.touchHandled)
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return;
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DDTouch.touchHandled = true;
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// Simulate the mouse events
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// simulateMouseEvent(e, 'mouseover');
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// simulateMouseEvent(e, 'mousemove');
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simulateMouseEvent(e, 'mousedown');
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}
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/**
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* Handle the touchmove events
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* @param {Object} e The document's touchmove event
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*/
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export function touchmove(e) {
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// Ignore event if not handled by us
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if (!DDTouch.touchHandled)
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return;
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simulateMouseEvent(e, 'mousemove');
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}
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/**
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* Handle the touchend events
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* @param {Object} e The document's touchend event
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*/
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export function touchend(e) {
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// Ignore event if not handled
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if (!DDTouch.touchHandled)
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return;
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// cancel delayed leave event when we release on ourself which happens BEFORE we get this!
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if (DDTouch.pointerLeaveTimeout) {
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window.clearTimeout(DDTouch.pointerLeaveTimeout);
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delete DDTouch.pointerLeaveTimeout;
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}
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const wasDragging = !!DDManager.dragElement;
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// Simulate the mouseup event
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simulateMouseEvent(e, 'mouseup');
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// simulateMouseEvent(event, 'mouseout');
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// If the touch interaction did not move, it should trigger a click
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if (!wasDragging) {
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simulateMouseEvent(e, 'click');
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}
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// Unset the flag to allow other widgets to inherit the touch event
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DDTouch.touchHandled = false;
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}
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/**
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* Note we don't get touchenter/touchleave (which are deprecated)
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* see https://stackoverflow.com/questions/27908339/js-touch-equivalent-for-mouseenter
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* so instead of PointerEvent to still get enter/leave and send the matching mouse event.
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*/
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export function pointerdown(e) {
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// console.log("pointer down")
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if (e.pointerType === 'mouse')
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return;
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e.target.releasePointerCapture(e.pointerId); // <- Important!
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}
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export function pointerenter(e) {
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// ignore the initial one we get on pointerdown on ourself
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if (!DDManager.dragElement) {
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// console.log('pointerenter ignored');
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return;
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}
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// console.log('pointerenter');
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if (e.pointerType === 'mouse')
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return;
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simulatePointerMouseEvent(e, 'mouseenter');
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}
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export function pointerleave(e) {
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// ignore the leave on ourself we get before releasing the mouse over ourself
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// by delaying sending the event and having the up event cancel us
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if (!DDManager.dragElement) {
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// console.log('pointerleave ignored');
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return;
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}
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if (e.pointerType === 'mouse')
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return;
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DDTouch.pointerLeaveTimeout = window.setTimeout(() => {
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delete DDTouch.pointerLeaveTimeout;
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// console.log('pointerleave delayed');
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simulatePointerMouseEvent(e, 'mouseleave');
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}, 10);
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}
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//# sourceMappingURL=dd-touch.js.map
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