N°5621 Move C3 0.4.11 to NPM

This commit is contained in:
Pierre Goiffon
2024-02-16 16:42:42 +01:00
parent ff079f7d01
commit f3fbce7459
609 changed files with 84517 additions and 6 deletions

59
node_modules/d3/src/layout/bundle.js generated vendored Normal file
View File

@@ -0,0 +1,59 @@
import "layout";
// Implements hierarchical edge bundling using Holten's algorithm. For each
// input link, a path is computed that travels through the tree, up the parent
// hierarchy to the least common ancestor, and then back down to the destination
// node. Each path is simply an array of nodes.
d3.layout.bundle = function() {
return function(links) {
var paths = [],
i = -1,
n = links.length;
while (++i < n) paths.push(d3_layout_bundlePath(links[i]));
return paths;
};
};
function d3_layout_bundlePath(link) {
var start = link.source,
end = link.target,
lca = d3_layout_bundleLeastCommonAncestor(start, end),
points = [start];
while (start !== lca) {
start = start.parent;
points.push(start);
}
var k = points.length;
while (end !== lca) {
points.splice(k, 0, end);
end = end.parent;
}
return points;
}
function d3_layout_bundleAncestors(node) {
var ancestors = [],
parent = node.parent;
while (parent != null) {
ancestors.push(node);
node = parent;
parent = parent.parent;
}
ancestors.push(node);
return ancestors;
}
function d3_layout_bundleLeastCommonAncestor(a, b) {
if (a === b) return a;
var aNodes = d3_layout_bundleAncestors(a),
bNodes = d3_layout_bundleAncestors(b),
aNode = aNodes.pop(),
bNode = bNodes.pop(),
sharedNode = null;
while (aNode === bNode) {
sharedNode = aNode;
aNode = aNodes.pop();
bNode = bNodes.pop();
}
return sharedNode;
}

157
node_modules/d3/src/layout/chord.js generated vendored Normal file
View File

@@ -0,0 +1,157 @@
import "../arrays/range";
import "../math/trigonometry";
import "layout";
d3.layout.chord = function() {
var chord = {},
chords,
groups,
matrix,
n,
padding = 0,
sortGroups,
sortSubgroups,
sortChords;
function relayout() {
var subgroups = {},
groupSums = [],
groupIndex = d3.range(n),
subgroupIndex = [],
k,
x,
x0,
i,
j;
chords = [];
groups = [];
// Compute the sum.
k = 0, i = -1; while (++i < n) {
x = 0, j = -1; while (++j < n) {
x += matrix[i][j];
}
groupSums.push(x);
subgroupIndex.push(d3.range(n));
k += x;
}
// Sort groups…
if (sortGroups) {
groupIndex.sort(function(a, b) {
return sortGroups(groupSums[a], groupSums[b]);
});
}
// Sort subgroups…
if (sortSubgroups) {
subgroupIndex.forEach(function(d, i) {
d.sort(function(a, b) {
return sortSubgroups(matrix[i][a], matrix[i][b]);
});
});
}
// Convert the sum to scaling factor for [0, 2pi].
// TODO Allow start and end angle to be specified.
// TODO Allow padding to be specified as percentage?
k = (τ - padding * n) / k;
// Compute the start and end angle for each group and subgroup.
// Note: Opera has a bug reordering object literal properties!
x = 0, i = -1; while (++i < n) {
x0 = x, j = -1; while (++j < n) {
var di = groupIndex[i],
dj = subgroupIndex[di][j],
v = matrix[di][dj],
a0 = x,
a1 = x += v * k;
subgroups[di + "-" + dj] = {
index: di,
subindex: dj,
startAngle: a0,
endAngle: a1,
value: v
};
}
groups[di] = {
index: di,
startAngle: x0,
endAngle: x,
value: groupSums[di]
};
x += padding;
}
// Generate chords for each (non-empty) subgroup-subgroup link.
i = -1; while (++i < n) {
j = i - 1; while (++j < n) {
var source = subgroups[i + "-" + j],
target = subgroups[j + "-" + i];
if (source.value || target.value) {
chords.push(source.value < target.value
? {source: target, target: source}
: {source: source, target: target});
}
}
}
if (sortChords) resort();
}
function resort() {
chords.sort(function(a, b) {
return sortChords(
(a.source.value + a.target.value) / 2,
(b.source.value + b.target.value) / 2);
});
}
chord.matrix = function(x) {
if (!arguments.length) return matrix;
n = (matrix = x) && matrix.length;
chords = groups = null;
return chord;
};
chord.padding = function(x) {
if (!arguments.length) return padding;
padding = x;
chords = groups = null;
return chord;
};
chord.sortGroups = function(x) {
if (!arguments.length) return sortGroups;
sortGroups = x;
chords = groups = null;
return chord;
};
chord.sortSubgroups = function(x) {
if (!arguments.length) return sortSubgroups;
sortSubgroups = x;
chords = null;
return chord;
};
chord.sortChords = function(x) {
if (!arguments.length) return sortChords;
sortChords = x;
if (chords) resort();
return chord;
};
chord.chords = function() {
if (!chords) relayout();
return chords;
};
chord.groups = function() {
if (!groups) relayout();
return groups;
};
return chord;
};

92
node_modules/d3/src/layout/cluster.js generated vendored Normal file
View File

@@ -0,0 +1,92 @@
import "../arrays/max";
import "layout";
import "hierarchy";
import "tree";
// Implements a hierarchical layout using the cluster (or dendrogram)
// algorithm.
d3.layout.cluster = function() {
var hierarchy = d3.layout.hierarchy().sort(null).value(null),
separation = d3_layout_treeSeparation,
size = [1, 1], // width, height
nodeSize = false;
function cluster(d, i) {
var nodes = hierarchy.call(this, d, i),
root = nodes[0],
previousNode,
x = 0;
// First walk, computing the initial x & y values.
d3_layout_hierarchyVisitAfter(root, function(node) {
var children = node.children;
if (children && children.length) {
node.x = d3_layout_clusterX(children);
node.y = d3_layout_clusterY(children);
} else {
node.x = previousNode ? x += separation(node, previousNode) : 0;
node.y = 0;
previousNode = node;
}
});
// Compute the left-most, right-most, and depth-most nodes for extents.
var left = d3_layout_clusterLeft(root),
right = d3_layout_clusterRight(root),
x0 = left.x - separation(left, right) / 2,
x1 = right.x + separation(right, left) / 2;
// Second walk, normalizing x & y to the desired size.
d3_layout_hierarchyVisitAfter(root, nodeSize ? function(node) {
node.x = (node.x - root.x) * size[0];
node.y = (root.y - node.y) * size[1];
} : function(node) {
node.x = (node.x - x0) / (x1 - x0) * size[0];
node.y = (1 - (root.y ? node.y / root.y : 1)) * size[1];
});
return nodes;
}
cluster.separation = function(x) {
if (!arguments.length) return separation;
separation = x;
return cluster;
};
cluster.size = function(x) {
if (!arguments.length) return nodeSize ? null : size;
nodeSize = (size = x) == null;
return cluster;
};
cluster.nodeSize = function(x) {
if (!arguments.length) return nodeSize ? size : null;
nodeSize = (size = x) != null;
return cluster;
};
return d3_layout_hierarchyRebind(cluster, hierarchy);
};
function d3_layout_clusterY(children) {
return 1 + d3.max(children, function(child) {
return child.y;
});
}
function d3_layout_clusterX(children) {
return children.reduce(function(x, child) {
return x + child.x;
}, 0) / children.length;
}
function d3_layout_clusterLeft(node) {
var children = node.children;
return children && children.length ? d3_layout_clusterLeft(children[0]) : node;
}
function d3_layout_clusterRight(node) {
var children = node.children, n;
return children && (n = children.length) ? d3_layout_clusterRight(children[n - 1]) : node;
}

372
node_modules/d3/src/layout/force.js generated vendored Normal file
View File

@@ -0,0 +1,372 @@
import "../behavior/drag";
import "../core/identity";
import "../core/rebind";
import "../event/event";
import "../event/dispatch";
import "../event/timer";
import "../geom/quadtree";
import "layout";
// A rudimentary force layout using Gauss-Seidel.
d3.layout.force = function() {
var force = {},
event = d3.dispatch("start", "tick", "end"),
timer,
size = [1, 1],
drag,
alpha,
friction = 0.9,
linkDistance = d3_layout_forceLinkDistance,
linkStrength = d3_layout_forceLinkStrength,
charge = -30,
chargeDistance2 = d3_layout_forceChargeDistance2,
gravity = 0.1,
theta2 = 0.64,
nodes = [],
links = [],
distances,
strengths,
charges;
function repulse(node) {
return function(quad, x1, _, x2) {
if (quad.point !== node) {
var dx = quad.cx - node.x,
dy = quad.cy - node.y,
dw = x2 - x1,
dn = dx * dx + dy * dy;
/* Barnes-Hut criterion. */
if (dw * dw / theta2 < dn) {
if (dn < chargeDistance2) {
var k = quad.charge / dn;
node.px -= dx * k;
node.py -= dy * k;
}
return true;
}
if (quad.point && dn && dn < chargeDistance2) {
var k = quad.pointCharge / dn;
node.px -= dx * k;
node.py -= dy * k;
}
}
return !quad.charge;
};
}
force.tick = function() {
// simulated annealing, basically
if ((alpha *= 0.99) < 0.005) {
timer = null;
event.end({type: "end", alpha: alpha = 0});
return true;
}
var n = nodes.length,
m = links.length,
q,
i, // current index
o, // current object
s, // current source
t, // current target
l, // current distance
k, // current force
x, // x-distance
y; // y-distance
// gauss-seidel relaxation for links
for (i = 0; i < m; ++i) {
o = links[i];
s = o.source;
t = o.target;
x = t.x - s.x;
y = t.y - s.y;
if (l = (x * x + y * y)) {
l = alpha * strengths[i] * ((l = Math.sqrt(l)) - distances[i]) / l;
x *= l;
y *= l;
t.x -= x * (k = (s.weight + t.weight ? s.weight / (s.weight + t.weight) : 0.5));
t.y -= y * k;
s.x += x * (k = 1 - k);
s.y += y * k;
}
}
// apply gravity forces
if (k = alpha * gravity) {
x = size[0] / 2;
y = size[1] / 2;
i = -1; if (k) while (++i < n) {
o = nodes[i];
o.x += (x - o.x) * k;
o.y += (y - o.y) * k;
}
}
// compute quadtree center of mass and apply charge forces
if (charge) {
d3_layout_forceAccumulate(q = d3.geom.quadtree(nodes), alpha, charges);
i = -1; while (++i < n) {
if (!(o = nodes[i]).fixed) {
q.visit(repulse(o));
}
}
}
// position verlet integration
i = -1; while (++i < n) {
o = nodes[i];
if (o.fixed) {
o.x = o.px;
o.y = o.py;
} else {
o.x -= (o.px - (o.px = o.x)) * friction;
o.y -= (o.py - (o.py = o.y)) * friction;
}
}
event.tick({type: "tick", alpha: alpha});
};
force.nodes = function(x) {
if (!arguments.length) return nodes;
nodes = x;
return force;
};
force.links = function(x) {
if (!arguments.length) return links;
links = x;
return force;
};
force.size = function(x) {
if (!arguments.length) return size;
size = x;
return force;
};
force.linkDistance = function(x) {
if (!arguments.length) return linkDistance;
linkDistance = typeof x === "function" ? x : +x;
return force;
};
// For backwards-compatibility.
force.distance = force.linkDistance;
force.linkStrength = function(x) {
if (!arguments.length) return linkStrength;
linkStrength = typeof x === "function" ? x : +x;
return force;
};
force.friction = function(x) {
if (!arguments.length) return friction;
friction = +x;
return force;
};
force.charge = function(x) {
if (!arguments.length) return charge;
charge = typeof x === "function" ? x : +x;
return force;
};
force.chargeDistance = function(x) {
if (!arguments.length) return Math.sqrt(chargeDistance2);
chargeDistance2 = x * x;
return force;
};
force.gravity = function(x) {
if (!arguments.length) return gravity;
gravity = +x;
return force;
};
force.theta = function(x) {
if (!arguments.length) return Math.sqrt(theta2);
theta2 = x * x;
return force;
};
force.alpha = function(x) {
if (!arguments.length) return alpha;
x = +x;
if (alpha) { // if we're already running
if (x > 0) { // we might keep it hot
alpha = x;
} else { // or we might stop
timer.c = null, timer.t = NaN, timer = null;
event.end({type: "end", alpha: alpha = 0});
}
} else if (x > 0) { // otherwise, fire it up!
event.start({type: "start", alpha: alpha = x});
timer = d3_timer(force.tick);
}
return force;
};
force.start = function() {
var i,
n = nodes.length,
m = links.length,
w = size[0],
h = size[1],
neighbors,
o;
for (i = 0; i < n; ++i) {
(o = nodes[i]).index = i;
o.weight = 0;
}
for (i = 0; i < m; ++i) {
o = links[i];
if (typeof o.source == "number") o.source = nodes[o.source];
if (typeof o.target == "number") o.target = nodes[o.target];
++o.source.weight;
++o.target.weight;
}
for (i = 0; i < n; ++i) {
o = nodes[i];
if (isNaN(o.x)) o.x = position("x", w);
if (isNaN(o.y)) o.y = position("y", h);
if (isNaN(o.px)) o.px = o.x;
if (isNaN(o.py)) o.py = o.y;
}
distances = [];
if (typeof linkDistance === "function") for (i = 0; i < m; ++i) distances[i] = +linkDistance.call(this, links[i], i);
else for (i = 0; i < m; ++i) distances[i] = linkDistance;
strengths = [];
if (typeof linkStrength === "function") for (i = 0; i < m; ++i) strengths[i] = +linkStrength.call(this, links[i], i);
else for (i = 0; i < m; ++i) strengths[i] = linkStrength;
charges = [];
if (typeof charge === "function") for (i = 0; i < n; ++i) charges[i] = +charge.call(this, nodes[i], i);
else for (i = 0; i < n; ++i) charges[i] = charge;
// inherit node position from first neighbor with defined position
// or if no such neighbors, initialize node position randomly
// initialize neighbors lazily to avoid overhead when not needed
function position(dimension, size) {
if (!neighbors) {
neighbors = new Array(n);
for (j = 0; j < n; ++j) {
neighbors[j] = [];
}
for (j = 0; j < m; ++j) {
var o = links[j];
neighbors[o.source.index].push(o.target);
neighbors[o.target.index].push(o.source);
}
}
var candidates = neighbors[i],
j = -1,
l = candidates.length,
x;
while (++j < l) if (!isNaN(x = candidates[j][dimension])) return x;
return Math.random() * size;
}
return force.resume();
};
force.resume = function() {
return force.alpha(0.1);
};
force.stop = function() {
return force.alpha(0);
};
// use `node.call(force.drag)` to make nodes draggable
force.drag = function() {
if (!drag) drag = d3.behavior.drag()
.origin(d3_identity)
.on("dragstart.force", d3_layout_forceDragstart)
.on("drag.force", dragmove)
.on("dragend.force", d3_layout_forceDragend);
if (!arguments.length) return drag;
this.on("mouseover.force", d3_layout_forceMouseover)
.on("mouseout.force", d3_layout_forceMouseout)
.call(drag);
};
function dragmove(d) {
d.px = d3.event.x, d.py = d3.event.y;
force.resume(); // restart annealing
}
return d3.rebind(force, event, "on");
};
// The fixed property has three bits:
// Bit 1 can be set externally (e.g., d.fixed = true) and show persist.
// Bit 2 stores the dragging state, from mousedown to mouseup.
// Bit 3 stores the hover state, from mouseover to mouseout.
// Dragend is a special case: it also clears the hover state.
function d3_layout_forceDragstart(d) {
d.fixed |= 2; // set bit 2
}
function d3_layout_forceDragend(d) {
d.fixed &= ~6; // unset bits 2 and 3
}
function d3_layout_forceMouseover(d) {
d.fixed |= 4; // set bit 3
d.px = d.x, d.py = d.y; // set velocity to zero
}
function d3_layout_forceMouseout(d) {
d.fixed &= ~4; // unset bit 3
}
function d3_layout_forceAccumulate(quad, alpha, charges) {
var cx = 0,
cy = 0;
quad.charge = 0;
if (!quad.leaf) {
var nodes = quad.nodes,
n = nodes.length,
i = -1,
c;
while (++i < n) {
c = nodes[i];
if (c == null) continue;
d3_layout_forceAccumulate(c, alpha, charges);
quad.charge += c.charge;
cx += c.charge * c.cx;
cy += c.charge * c.cy;
}
}
if (quad.point) {
// jitter internal nodes that are coincident
if (!quad.leaf) {
quad.point.x += Math.random() - 0.5;
quad.point.y += Math.random() - 0.5;
}
var k = alpha * charges[quad.point.index];
quad.charge += quad.pointCharge = k;
cx += k * quad.point.x;
cy += k * quad.point.y;
}
quad.cx = cx / quad.charge;
quad.cy = cy / quad.charge;
}
var d3_layout_forceLinkDistance = 20,
d3_layout_forceLinkStrength = 1,
d3_layout_forceChargeDistance2 = Infinity;

136
node_modules/d3/src/layout/hierarchy.js generated vendored Normal file
View File

@@ -0,0 +1,136 @@
import "../arrays/merge";
import "../core/rebind";
import "layout";
d3.layout.hierarchy = function() {
var sort = d3_layout_hierarchySort,
children = d3_layout_hierarchyChildren,
value = d3_layout_hierarchyValue;
function hierarchy(root) {
var stack = [root],
nodes = [],
node;
root.depth = 0;
while ((node = stack.pop()) != null) {
nodes.push(node);
if ((childs = children.call(hierarchy, node, node.depth)) && (n = childs.length)) {
var n, childs, child;
while (--n >= 0) {
stack.push(child = childs[n]);
child.parent = node;
child.depth = node.depth + 1;
}
if (value) node.value = 0;
node.children = childs;
} else {
if (value) node.value = +value.call(hierarchy, node, node.depth) || 0;
delete node.children;
}
}
d3_layout_hierarchyVisitAfter(root, function(node) {
var childs, parent;
if (sort && (childs = node.children)) childs.sort(sort);
if (value && (parent = node.parent)) parent.value += node.value;
});
return nodes;
}
hierarchy.sort = function(x) {
if (!arguments.length) return sort;
sort = x;
return hierarchy;
};
hierarchy.children = function(x) {
if (!arguments.length) return children;
children = x;
return hierarchy;
};
hierarchy.value = function(x) {
if (!arguments.length) return value;
value = x;
return hierarchy;
};
// Re-evaluates the `value` property for the specified hierarchy.
hierarchy.revalue = function(root) {
if (value) {
d3_layout_hierarchyVisitBefore(root, function(node) {
if (node.children) node.value = 0;
});
d3_layout_hierarchyVisitAfter(root, function(node) {
var parent;
if (!node.children) node.value = +value.call(hierarchy, node, node.depth) || 0;
if (parent = node.parent) parent.value += node.value;
});
}
return root;
};
return hierarchy;
};
// A method assignment helper for hierarchy subclasses.
function d3_layout_hierarchyRebind(object, hierarchy) {
d3.rebind(object, hierarchy, "sort", "children", "value");
// Add an alias for nodes and links, for convenience.
object.nodes = object;
object.links = d3_layout_hierarchyLinks;
return object;
}
// Pre-order traversal.
function d3_layout_hierarchyVisitBefore(node, callback) {
var nodes = [node];
while ((node = nodes.pop()) != null) {
callback(node);
if ((children = node.children) && (n = children.length)) {
var n, children;
while (--n >= 0) nodes.push(children[n]);
}
}
}
// Post-order traversal.
function d3_layout_hierarchyVisitAfter(node, callback) {
var nodes = [node], nodes2 = [];
while ((node = nodes.pop()) != null) {
nodes2.push(node);
if ((children = node.children) && (n = children.length)) {
var i = -1, n, children;
while (++i < n) nodes.push(children[i]);
}
}
while ((node = nodes2.pop()) != null) {
callback(node);
}
}
function d3_layout_hierarchyChildren(d) {
return d.children;
}
function d3_layout_hierarchyValue(d) {
return d.value;
}
function d3_layout_hierarchySort(a, b) {
return b.value - a.value;
}
// Returns an array source+target objects for the specified nodes.
function d3_layout_hierarchyLinks(nodes) {
return d3.merge(nodes.map(function(parent) {
return (parent.children || []).map(function(child) {
return {source: parent, target: child};
});
}));
}

110
node_modules/d3/src/layout/histogram.js generated vendored Normal file
View File

@@ -0,0 +1,110 @@
import "../arrays/bisect";
import "../arrays/min";
import "../arrays/max";
import "../core/functor";
import "layout";
d3.layout.histogram = function() {
var frequency = true,
valuer = Number,
ranger = d3_layout_histogramRange,
binner = d3_layout_histogramBinSturges;
function histogram(data, i) {
var bins = [],
values = data.map(valuer, this),
range = ranger.call(this, values, i),
thresholds = binner.call(this, range, values, i),
bin,
i = -1,
n = values.length,
m = thresholds.length - 1,
k = frequency ? 1 : 1 / n,
x;
// Initialize the bins.
while (++i < m) {
bin = bins[i] = [];
bin.dx = thresholds[i + 1] - (bin.x = thresholds[i]);
bin.y = 0;
}
// Fill the bins, ignoring values outside the range.
if (m > 0) {
i = -1; while(++i < n) {
x = values[i];
if (x >= range[0] && x <= range[1]) {
bin = bins[d3.bisect(thresholds, x, 1, m) - 1];
bin.y += k;
bin.push(data[i]);
}
}
}
return bins;
}
// Specifies how to extract a value from the associated data. The default
// value function is `Number`, which is equivalent to the identity function.
histogram.value = function(x) {
if (!arguments.length) return valuer;
valuer = x;
return histogram;
};
// Specifies the range of the histogram. Values outside the specified range
// will be ignored. The argument `x` may be specified either as a two-element
// array representing the minimum and maximum value of the range, or as a
// function that returns the range given the array of values and the current
// index `i`. The default range is the extent (minimum and maximum) of the
// values.
histogram.range = function(x) {
if (!arguments.length) return ranger;
ranger = d3_functor(x);
return histogram;
};
// Specifies how to bin values in the histogram. The argument `x` may be
// specified as a number, in which case the range of values will be split
// uniformly into the given number of bins. Or, `x` may be an array of
// threshold values, defining the bins; the specified array must contain the
// rightmost (upper) value, thus specifying n + 1 values for n bins. Or, `x`
// may be a function which is evaluated, being passed the range, the array of
// values, and the current index `i`, returning an array of thresholds. The
// default bin function will divide the values into uniform bins using
// Sturges' formula.
histogram.bins = function(x) {
if (!arguments.length) return binner;
binner = typeof x === "number"
? function(range) { return d3_layout_histogramBinFixed(range, x); }
: d3_functor(x);
return histogram;
};
// Specifies whether the histogram's `y` value is a count (frequency) or a
// probability (density). The default value is true.
histogram.frequency = function(x) {
if (!arguments.length) return frequency;
frequency = !!x;
return histogram;
};
return histogram;
};
function d3_layout_histogramBinSturges(range, values) {
return d3_layout_histogramBinFixed(range, Math.ceil(Math.log(values.length) / Math.LN2 + 1));
}
function d3_layout_histogramBinFixed(range, n) {
var x = -1,
b = +range[0],
m = (range[1] - b) / n,
f = [];
while (++x <= n) f[x] = m * x + b;
return f;
}
function d3_layout_histogramRange(values) {
return [d3.min(values), d3.max(values)];
}

13
node_modules/d3/src/layout/index.js generated vendored Normal file
View File

@@ -0,0 +1,13 @@
import "layout";
import "bundle";
import "chord";
import "force";
import "partition";
import "pie";
import "stack";
import "histogram";
import "hierarchy";
import "pack";
import "cluster";
import "tree";
import "treemap";

1
node_modules/d3/src/layout/layout.js generated vendored Normal file
View File

@@ -0,0 +1 @@
d3.layout = {};

211
node_modules/d3/src/layout/pack.js generated vendored Normal file
View File

@@ -0,0 +1,211 @@
import "layout";
import "hierarchy";
d3.layout.pack = function() {
var hierarchy = d3.layout.hierarchy().sort(d3_layout_packSort),
padding = 0,
size = [1, 1],
radius;
function pack(d, i) {
var nodes = hierarchy.call(this, d, i),
root = nodes[0],
w = size[0],
h = size[1],
r = radius == null ? Math.sqrt : typeof radius === "function" ? radius : function() { return radius; };
// Recursively compute the layout.
root.x = root.y = 0;
d3_layout_hierarchyVisitAfter(root, function(d) { d.r = +r(d.value); });
d3_layout_hierarchyVisitAfter(root, d3_layout_packSiblings);
// When padding, recompute the layout using scaled padding.
if (padding) {
var dr = padding * (radius ? 1 : Math.max(2 * root.r / w, 2 * root.r / h)) / 2;
d3_layout_hierarchyVisitAfter(root, function(d) { d.r += dr; });
d3_layout_hierarchyVisitAfter(root, d3_layout_packSiblings);
d3_layout_hierarchyVisitAfter(root, function(d) { d.r -= dr; });
}
// Translate and scale the layout to fit the requested size.
d3_layout_packTransform(root, w / 2, h / 2, radius ? 1 : 1 / Math.max(2 * root.r / w, 2 * root.r / h));
return nodes;
}
pack.size = function(_) {
if (!arguments.length) return size;
size = _;
return pack;
};
pack.radius = function(_) {
if (!arguments.length) return radius;
radius = _ == null || typeof _ === "function" ? _ : +_;
return pack;
};
pack.padding = function(_) {
if (!arguments.length) return padding;
padding = +_;
return pack;
};
return d3_layout_hierarchyRebind(pack, hierarchy);
};
function d3_layout_packSort(a, b) {
return a.value - b.value;
}
function d3_layout_packInsert(a, b) {
var c = a._pack_next;
a._pack_next = b;
b._pack_prev = a;
b._pack_next = c;
c._pack_prev = b;
}
function d3_layout_packSplice(a, b) {
a._pack_next = b;
b._pack_prev = a;
}
function d3_layout_packIntersects(a, b) {
var dx = b.x - a.x,
dy = b.y - a.y,
dr = a.r + b.r;
return 0.999 * dr * dr > dx * dx + dy * dy; // relative error within epsilon
}
function d3_layout_packSiblings(node) {
if (!(nodes = node.children) || !(n = nodes.length)) return;
var nodes,
xMin = Infinity,
xMax = -Infinity,
yMin = Infinity,
yMax = -Infinity,
a, b, c, i, j, k, n;
function bound(node) {
xMin = Math.min(node.x - node.r, xMin);
xMax = Math.max(node.x + node.r, xMax);
yMin = Math.min(node.y - node.r, yMin);
yMax = Math.max(node.y + node.r, yMax);
}
// Create node links.
nodes.forEach(d3_layout_packLink);
// Create first node.
a = nodes[0];
a.x = -a.r;
a.y = 0;
bound(a);
// Create second node.
if (n > 1) {
b = nodes[1];
b.x = b.r;
b.y = 0;
bound(b);
// Create third node and build chain.
if (n > 2) {
c = nodes[2];
d3_layout_packPlace(a, b, c);
bound(c);
d3_layout_packInsert(a, c);
a._pack_prev = c;
d3_layout_packInsert(c, b);
b = a._pack_next;
// Now iterate through the rest.
for (i = 3; i < n; i++) {
d3_layout_packPlace(a, b, c = nodes[i]);
// Search for the closest intersection.
var isect = 0, s1 = 1, s2 = 1;
for (j = b._pack_next; j !== b; j = j._pack_next, s1++) {
if (d3_layout_packIntersects(j, c)) {
isect = 1;
break;
}
}
if (isect == 1) {
for (k = a._pack_prev; k !== j._pack_prev; k = k._pack_prev, s2++) {
if (d3_layout_packIntersects(k, c)) {
break;
}
}
}
// Update node chain.
if (isect) {
if (s1 < s2 || (s1 == s2 && b.r < a.r)) d3_layout_packSplice(a, b = j);
else d3_layout_packSplice(a = k, b);
i--;
} else {
d3_layout_packInsert(a, c);
b = c;
bound(c);
}
}
}
}
// Re-center the circles and compute the encompassing radius.
var cx = (xMin + xMax) / 2,
cy = (yMin + yMax) / 2,
cr = 0;
for (i = 0; i < n; i++) {
c = nodes[i];
c.x -= cx;
c.y -= cy;
cr = Math.max(cr, c.r + Math.sqrt(c.x * c.x + c.y * c.y));
}
node.r = cr;
// Remove node links.
nodes.forEach(d3_layout_packUnlink);
}
function d3_layout_packLink(node) {
node._pack_next = node._pack_prev = node;
}
function d3_layout_packUnlink(node) {
delete node._pack_next;
delete node._pack_prev;
}
function d3_layout_packTransform(node, x, y, k) {
var children = node.children;
node.x = x += k * node.x;
node.y = y += k * node.y;
node.r *= k;
if (children) {
var i = -1, n = children.length;
while (++i < n) d3_layout_packTransform(children[i], x, y, k);
}
}
function d3_layout_packPlace(a, b, c) {
var db = a.r + c.r,
dx = b.x - a.x,
dy = b.y - a.y;
if (db && (dx || dy)) {
var da = b.r + c.r,
dc = dx * dx + dy * dy;
da *= da;
db *= db;
var x = 0.5 + (db - da) / (2 * dc),
y = Math.sqrt(Math.max(0, 2 * da * (db + dc) - (db -= dc) * db - da * da)) / (2 * dc);
c.x = a.x + x * dx + y * dy;
c.y = a.y + x * dy - y * dx;
} else {
c.x = a.x + db;
c.y = a.y;
}
}

51
node_modules/d3/src/layout/partition.js generated vendored Normal file
View File

@@ -0,0 +1,51 @@
import "layout";
import "hierarchy";
d3.layout.partition = function() {
var hierarchy = d3.layout.hierarchy(),
size = [1, 1]; // width, height
function position(node, x, dx, dy) {
var children = node.children;
node.x = x;
node.y = node.depth * dy;
node.dx = dx;
node.dy = dy;
if (children && (n = children.length)) {
var i = -1,
n,
c,
d;
dx = node.value ? dx / node.value : 0;
while (++i < n) {
position(c = children[i], x, d = c.value * dx, dy);
x += d;
}
}
}
function depth(node) {
var children = node.children,
d = 0;
if (children && (n = children.length)) {
var i = -1,
n;
while (++i < n) d = Math.max(d, depth(children[i]));
}
return 1 + d;
}
function partition(d, i) {
var nodes = hierarchy.call(this, d, i);
position(nodes[0], 0, size[0], size[1] / depth(nodes[0]));
return nodes;
}
partition.size = function(x) {
if (!arguments.length) return size;
size = x;
return partition;
};
return d3_layout_hierarchyRebind(partition, hierarchy);
};

78
node_modules/d3/src/layout/pie.js generated vendored Normal file
View File

@@ -0,0 +1,78 @@
import "../arrays/range";
import "../arrays/sum";
import "../math/trigonometry";
import "layout";
d3.layout.pie = function() {
var value = Number,
sort = d3_layout_pieSortByValue,
startAngle = 0,
endAngle = τ,
padAngle = 0;
function pie(data) {
var n = data.length,
values = data.map(function(d, i) { return +value.call(pie, d, i); }),
a = +(typeof startAngle === "function" ? startAngle.apply(this, arguments) : startAngle),
da = (typeof endAngle === "function" ? endAngle.apply(this, arguments) : endAngle) - a,
p = Math.min(Math.abs(da) / n, +(typeof padAngle === "function" ? padAngle.apply(this, arguments) : padAngle)),
pa = p * (da < 0 ? -1 : 1),
sum = d3.sum(values),
k = sum ? (da - n * pa) / sum : 0,
index = d3.range(n),
arcs = [],
v;
// Optionally sort the data.
if (sort != null) index.sort(sort === d3_layout_pieSortByValue
? function(i, j) { return values[j] - values[i]; }
: function(i, j) { return sort(data[i], data[j]); });
// Compute the arcs! They are stored in the original data's order.
index.forEach(function(i) {
arcs[i] = {
data: data[i],
value: v = values[i],
startAngle: a,
endAngle: a += v * k + pa,
padAngle: p
};
});
return arcs;
}
pie.value = function(_) {
if (!arguments.length) return value;
value = _;
return pie;
};
pie.sort = function(_) {
if (!arguments.length) return sort;
sort = _;
return pie;
};
pie.startAngle = function(_) {
if (!arguments.length) return startAngle;
startAngle = _;
return pie;
};
pie.endAngle = function(_) {
if (!arguments.length) return endAngle;
endAngle = _;
return pie;
};
pie.padAngle = function(_) {
if (!arguments.length) return padAngle;
padAngle = _;
return pie;
};
return pie;
};
var d3_layout_pieSortByValue = {};

247
node_modules/d3/src/layout/stack.js generated vendored Normal file
View File

@@ -0,0 +1,247 @@
import "../arrays/map";
import "../arrays/permute";
import "../arrays/range";
import "../core/identity";
import "layout";
// data is two-dimensional array of x,y; we populate y0
d3.layout.stack = function() {
var values = d3_identity,
order = d3_layout_stackOrderDefault,
offset = d3_layout_stackOffsetZero,
out = d3_layout_stackOut,
x = d3_layout_stackX,
y = d3_layout_stackY;
function stack(data, index) {
if (!(n = data.length)) return data;
// Convert series to canonical two-dimensional representation.
var series = data.map(function(d, i) {
return values.call(stack, d, i);
});
// Convert each series to canonical [[x,y]] representation.
var points = series.map(function(d) {
return d.map(function(v, i) {
return [x.call(stack, v, i), y.call(stack, v, i)];
});
});
// Compute the order of series, and permute them.
var orders = order.call(stack, points, index);
series = d3.permute(series, orders);
points = d3.permute(points, orders);
// Compute the baseline…
var offsets = offset.call(stack, points, index);
// And propagate it to other series.
var m = series[0].length,
n,
i,
j,
o;
for (j = 0; j < m; ++j) {
out.call(stack, series[0][j], o = offsets[j], points[0][j][1]);
for (i = 1; i < n; ++i) {
out.call(stack, series[i][j], o += points[i - 1][j][1], points[i][j][1]);
}
}
return data;
}
stack.values = function(x) {
if (!arguments.length) return values;
values = x;
return stack;
};
stack.order = function(x) {
if (!arguments.length) return order;
order = typeof x === "function" ? x : d3_layout_stackOrders.get(x) || d3_layout_stackOrderDefault;
return stack;
};
stack.offset = function(x) {
if (!arguments.length) return offset;
offset = typeof x === "function" ? x : d3_layout_stackOffsets.get(x) || d3_layout_stackOffsetZero;
return stack;
};
stack.x = function(z) {
if (!arguments.length) return x;
x = z;
return stack;
};
stack.y = function(z) {
if (!arguments.length) return y;
y = z;
return stack;
};
stack.out = function(z) {
if (!arguments.length) return out;
out = z;
return stack;
};
return stack;
};
function d3_layout_stackX(d) {
return d.x;
}
function d3_layout_stackY(d) {
return d.y;
}
function d3_layout_stackOut(d, y0, y) {
d.y0 = y0;
d.y = y;
}
var d3_layout_stackOrders = d3.map({
"inside-out": function(data) {
var n = data.length,
i,
j,
max = data.map(d3_layout_stackMaxIndex),
sums = data.map(d3_layout_stackReduceSum),
index = d3.range(n).sort(function(a, b) { return max[a] - max[b]; }),
top = 0,
bottom = 0,
tops = [],
bottoms = [];
for (i = 0; i < n; ++i) {
j = index[i];
if (top < bottom) {
top += sums[j];
tops.push(j);
} else {
bottom += sums[j];
bottoms.push(j);
}
}
return bottoms.reverse().concat(tops);
},
"reverse": function(data) {
return d3.range(data.length).reverse();
},
"default": d3_layout_stackOrderDefault
});
var d3_layout_stackOffsets = d3.map({
"silhouette": function(data) {
var n = data.length,
m = data[0].length,
sums = [],
max = 0,
i,
j,
o,
y0 = [];
for (j = 0; j < m; ++j) {
for (i = 0, o = 0; i < n; i++) o += data[i][j][1];
if (o > max) max = o;
sums.push(o);
}
for (j = 0; j < m; ++j) {
y0[j] = (max - sums[j]) / 2;
}
return y0;
},
"wiggle": function(data) {
var n = data.length,
x = data[0],
m = x.length,
i,
j,
k,
s1,
s2,
s3,
dx,
o,
o0,
y0 = [];
y0[0] = o = o0 = 0;
for (j = 1; j < m; ++j) {
for (i = 0, s1 = 0; i < n; ++i) s1 += data[i][j][1];
for (i = 0, s2 = 0, dx = x[j][0] - x[j - 1][0]; i < n; ++i) {
for (k = 0, s3 = (data[i][j][1] - data[i][j - 1][1]) / (2 * dx); k < i; ++k) {
s3 += (data[k][j][1] - data[k][j - 1][1]) / dx;
}
s2 += s3 * data[i][j][1];
}
y0[j] = o -= s1 ? s2 / s1 * dx : 0;
if (o < o0) o0 = o;
}
for (j = 0; j < m; ++j) y0[j] -= o0;
return y0;
},
"expand": function(data) {
var n = data.length,
m = data[0].length,
k = 1 / n,
i,
j,
o,
y0 = [];
for (j = 0; j < m; ++j) {
for (i = 0, o = 0; i < n; i++) o += data[i][j][1];
if (o) for (i = 0; i < n; i++) data[i][j][1] /= o;
else for (i = 0; i < n; i++) data[i][j][1] = k;
}
for (j = 0; j < m; ++j) y0[j] = 0;
return y0;
},
"zero": d3_layout_stackOffsetZero
});
function d3_layout_stackOrderDefault(data) {
return d3.range(data.length);
}
function d3_layout_stackOffsetZero(data) {
var j = -1,
m = data[0].length,
y0 = [];
while (++j < m) y0[j] = 0;
return y0;
}
function d3_layout_stackMaxIndex(array) {
var i = 1,
j = 0,
v = array[0][1],
k,
n = array.length;
for (; i < n; ++i) {
if ((k = array[i][1]) > v) {
j = i;
v = k;
}
}
return j;
}
function d3_layout_stackReduceSum(d) {
return d.reduce(d3_layout_stackSum, 0);
}
function d3_layout_stackSum(p, d) {
return p + d[1];
}

240
node_modules/d3/src/layout/tree.js generated vendored Normal file
View File

@@ -0,0 +1,240 @@
import "layout";
import "hierarchy";
// Node-link tree diagram using the Reingold-Tilford "tidy" algorithm
d3.layout.tree = function() {
var hierarchy = d3.layout.hierarchy().sort(null).value(null),
separation = d3_layout_treeSeparation,
size = [1, 1], // width, height
nodeSize = null;
function tree(d, i) {
var nodes = hierarchy.call(this, d, i),
root0 = nodes[0],
root1 = wrapTree(root0);
// Compute the layout using Buchheim et al.'s algorithm.
d3_layout_hierarchyVisitAfter(root1, firstWalk), root1.parent.m = -root1.z;
d3_layout_hierarchyVisitBefore(root1, secondWalk);
// If a fixed node size is specified, scale x and y.
if (nodeSize) d3_layout_hierarchyVisitBefore(root0, sizeNode);
// If a fixed tree size is specified, scale x and y based on the extent.
// Compute the left-most, right-most, and depth-most nodes for extents.
else {
var left = root0,
right = root0,
bottom = root0;
d3_layout_hierarchyVisitBefore(root0, function(node) {
if (node.x < left.x) left = node;
if (node.x > right.x) right = node;
if (node.depth > bottom.depth) bottom = node;
});
var tx = separation(left, right) / 2 - left.x,
kx = size[0] / (right.x + separation(right, left) / 2 + tx),
ky = size[1] / (bottom.depth || 1);
d3_layout_hierarchyVisitBefore(root0, function(node) {
node.x = (node.x + tx) * kx;
node.y = node.depth * ky;
});
}
return nodes;
}
function wrapTree(root0) {
var root1 = {A: null, children: [root0]},
queue = [root1],
node1;
while ((node1 = queue.pop()) != null) {
for (var children = node1.children, child, i = 0, n = children.length; i < n; ++i) {
queue.push((children[i] = child = {
_: children[i], // source node
parent: node1,
children: (child = children[i].children) && child.slice() || [],
A: null, // default ancestor
a: null, // ancestor
z: 0, // prelim
m: 0, // mod
c: 0, // change
s: 0, // shift
t: null, // thread
i: i // number
}).a = child);
}
}
return root1.children[0];
}
// FIRST WALK
// Computes a preliminary x-coordinate for v. Before that, FIRST WALK is
// applied recursively to the children of v, as well as the function
// APPORTION. After spacing out the children by calling EXECUTE SHIFTS, the
// node v is placed to the midpoint of its outermost children.
function firstWalk(v) {
var children = v.children,
siblings = v.parent.children,
w = v.i ? siblings[v.i - 1] : null;
if (children.length) {
d3_layout_treeShift(v);
var midpoint = (children[0].z + children[children.length - 1].z) / 2;
if (w) {
v.z = w.z + separation(v._, w._);
v.m = v.z - midpoint;
} else {
v.z = midpoint;
}
} else if (w) {
v.z = w.z + separation(v._, w._);
}
v.parent.A = apportion(v, w, v.parent.A || siblings[0]);
}
// SECOND WALK
// Computes all real x-coordinates by summing up the modifiers recursively.
function secondWalk(v) {
v._.x = v.z + v.parent.m;
v.m += v.parent.m;
}
// APPORTION
// The core of the algorithm. Here, a new subtree is combined with the
// previous subtrees. Threads are used to traverse the inside and outside
// contours of the left and right subtree up to the highest common level. The
// vertices used for the traversals are vi+, vi-, vo-, and vo+, where the
// superscript o means outside and i means inside, the subscript - means left
// subtree and + means right subtree. For summing up the modifiers along the
// contour, we use respective variables si+, si-, so-, and so+. Whenever two
// nodes of the inside contours conflict, we compute the left one of the
// greatest uncommon ancestors using the function ANCESTOR and call MOVE
// SUBTREE to shift the subtree and prepare the shifts of smaller subtrees.
// Finally, we add a new thread (if necessary).
function apportion(v, w, ancestor) {
if (w) {
var vip = v,
vop = v,
vim = w,
vom = vip.parent.children[0],
sip = vip.m,
sop = vop.m,
sim = vim.m,
som = vom.m,
shift;
while (vim = d3_layout_treeRight(vim), vip = d3_layout_treeLeft(vip), vim && vip) {
vom = d3_layout_treeLeft(vom);
vop = d3_layout_treeRight(vop);
vop.a = v;
shift = vim.z + sim - vip.z - sip + separation(vim._, vip._);
if (shift > 0) {
d3_layout_treeMove(d3_layout_treeAncestor(vim, v, ancestor), v, shift);
sip += shift;
sop += shift;
}
sim += vim.m;
sip += vip.m;
som += vom.m;
sop += vop.m;
}
if (vim && !d3_layout_treeRight(vop)) {
vop.t = vim;
vop.m += sim - sop;
}
if (vip && !d3_layout_treeLeft(vom)) {
vom.t = vip;
vom.m += sip - som;
ancestor = v;
}
}
return ancestor;
}
function sizeNode(node) {
node.x *= size[0];
node.y = node.depth * size[1];
}
tree.separation = function(x) {
if (!arguments.length) return separation;
separation = x;
return tree;
};
tree.size = function(x) {
if (!arguments.length) return nodeSize ? null : size;
nodeSize = (size = x) == null ? sizeNode : null;
return tree;
};
tree.nodeSize = function(x) {
if (!arguments.length) return nodeSize ? size : null;
nodeSize = (size = x) == null ? null : sizeNode;
return tree;
};
return d3_layout_hierarchyRebind(tree, hierarchy);
};
function d3_layout_treeSeparation(a, b) {
return a.parent == b.parent ? 1 : 2;
}
// function d3_layout_treeSeparationRadial(a, b) {
// return (a.parent == b.parent ? 1 : 2) / a.depth;
// }
// NEXT LEFT
// This function is used to traverse the left contour of a subtree (or
// subforest). It returns the successor of v on this contour. This successor is
// either given by the leftmost child of v or by the thread of v. The function
// returns null if and only if v is on the highest level of its subtree.
function d3_layout_treeLeft(v) {
var children = v.children;
return children.length ? children[0] : v.t;
}
// NEXT RIGHT
// This function works analogously to NEXT LEFT.
function d3_layout_treeRight(v) {
var children = v.children, n;
return (n = children.length) ? children[n - 1] : v.t;
}
// MOVE SUBTREE
// Shifts the current subtree rooted at w+. This is done by increasing
// prelim(w+) and mod(w+) by shift.
function d3_layout_treeMove(wm, wp, shift) {
var change = shift / (wp.i - wm.i);
wp.c -= change;
wp.s += shift;
wm.c += change;
wp.z += shift;
wp.m += shift;
}
// EXECUTE SHIFTS
// All other shifts, applied to the smaller subtrees between w- and w+, are
// performed by this function. To prepare the shifts, we have to adjust
// change(w+), shift(w+), and change(w-).
function d3_layout_treeShift(v) {
var shift = 0,
change = 0,
children = v.children,
i = children.length,
w;
while (--i >= 0) {
w = children[i];
w.z += shift;
w.m += shift;
shift += w.s + (change += w.c);
}
}
// ANCESTOR
// If vi-s ancestor is a sibling of v, returns vi-s ancestor. Otherwise,
// returns the specified (default) ancestor.
function d3_layout_treeAncestor(vim, v, ancestor) {
return vim.a.parent === v.parent ? vim.a : ancestor;
}

229
node_modules/d3/src/layout/treemap.js generated vendored Normal file
View File

@@ -0,0 +1,229 @@
import "layout";
import "hierarchy";
// Squarified Treemaps by Mark Bruls, Kees Huizing, and Jarke J. van Wijk
// Modified to support a target aspect ratio by Jeff Heer
d3.layout.treemap = function() {
var hierarchy = d3.layout.hierarchy(),
round = Math.round,
size = [1, 1], // width, height
padding = null,
pad = d3_layout_treemapPadNull,
sticky = false,
stickies,
mode = "squarify",
ratio = 0.5 * (1 + Math.sqrt(5)); // golden ratio
// Compute the area for each child based on value & scale.
function scale(children, k) {
var i = -1,
n = children.length,
child,
area;
while (++i < n) {
area = (child = children[i]).value * (k < 0 ? 0 : k);
child.area = isNaN(area) || area <= 0 ? 0 : area;
}
}
// Recursively arranges the specified node's children into squarified rows.
function squarify(node) {
var children = node.children;
if (children && children.length) {
var rect = pad(node),
row = [],
remaining = children.slice(), // copy-on-write
child,
best = Infinity, // the best row score so far
score, // the current row score
u = mode === "slice" ? rect.dx
: mode === "dice" ? rect.dy
: mode === "slice-dice" ? node.depth & 1 ? rect.dy : rect.dx
: Math.min(rect.dx, rect.dy), // initial orientation
n;
scale(remaining, rect.dx * rect.dy / node.value);
row.area = 0;
while ((n = remaining.length) > 0) {
row.push(child = remaining[n - 1]);
row.area += child.area;
if (mode !== "squarify" || (score = worst(row, u)) <= best) { // continue with this orientation
remaining.pop();
best = score;
} else { // abort, and try a different orientation
row.area -= row.pop().area;
position(row, u, rect, false);
u = Math.min(rect.dx, rect.dy);
row.length = row.area = 0;
best = Infinity;
}
}
if (row.length) {
position(row, u, rect, true);
row.length = row.area = 0;
}
children.forEach(squarify);
}
}
// Recursively resizes the specified node's children into existing rows.
// Preserves the existing layout!
function stickify(node) {
var children = node.children;
if (children && children.length) {
var rect = pad(node),
remaining = children.slice(), // copy-on-write
child,
row = [];
scale(remaining, rect.dx * rect.dy / node.value);
row.area = 0;
while (child = remaining.pop()) {
row.push(child);
row.area += child.area;
if (child.z != null) {
position(row, child.z ? rect.dx : rect.dy, rect, !remaining.length);
row.length = row.area = 0;
}
}
children.forEach(stickify);
}
}
// Computes the score for the specified row, as the worst aspect ratio.
function worst(row, u) {
var s = row.area,
r,
rmax = 0,
rmin = Infinity,
i = -1,
n = row.length;
while (++i < n) {
if (!(r = row[i].area)) continue;
if (r < rmin) rmin = r;
if (r > rmax) rmax = r;
}
s *= s;
u *= u;
return s
? Math.max((u * rmax * ratio) / s, s / (u * rmin * ratio))
: Infinity;
}
// Positions the specified row of nodes. Modifies `rect`.
function position(row, u, rect, flush) {
var i = -1,
n = row.length,
x = rect.x,
y = rect.y,
v = u ? round(row.area / u) : 0,
o;
if (u == rect.dx) { // horizontal subdivision
if (flush || v > rect.dy) v = rect.dy; // over+underflow
while (++i < n) {
o = row[i];
o.x = x;
o.y = y;
o.dy = v;
x += o.dx = Math.min(rect.x + rect.dx - x, v ? round(o.area / v) : 0);
}
o.z = true;
o.dx += rect.x + rect.dx - x; // rounding error
rect.y += v;
rect.dy -= v;
} else { // vertical subdivision
if (flush || v > rect.dx) v = rect.dx; // over+underflow
while (++i < n) {
o = row[i];
o.x = x;
o.y = y;
o.dx = v;
y += o.dy = Math.min(rect.y + rect.dy - y, v ? round(o.area / v) : 0);
}
o.z = false;
o.dy += rect.y + rect.dy - y; // rounding error
rect.x += v;
rect.dx -= v;
}
}
function treemap(d) {
var nodes = stickies || hierarchy(d),
root = nodes[0];
root.x = root.y = 0;
if (root.value) root.dx = size[0], root.dy = size[1];
else root.dx = root.dy = 0;
if (stickies) hierarchy.revalue(root);
scale([root], root.dx * root.dy / root.value);
(stickies ? stickify : squarify)(root);
if (sticky) stickies = nodes;
return nodes;
}
treemap.size = function(x) {
if (!arguments.length) return size;
size = x;
return treemap;
};
treemap.padding = function(x) {
if (!arguments.length) return padding;
function padFunction(node) {
var p = x.call(treemap, node, node.depth);
return p == null
? d3_layout_treemapPadNull(node)
: d3_layout_treemapPad(node, typeof p === "number" ? [p, p, p, p] : p);
}
function padConstant(node) {
return d3_layout_treemapPad(node, x);
}
var type;
pad = (padding = x) == null ? d3_layout_treemapPadNull
: (type = typeof x) === "function" ? padFunction
: type === "number" ? (x = [x, x, x, x], padConstant)
: padConstant;
return treemap;
};
treemap.round = function(x) {
if (!arguments.length) return round != Number;
round = x ? Math.round : Number;
return treemap;
};
treemap.sticky = function(x) {
if (!arguments.length) return sticky;
sticky = x;
stickies = null;
return treemap;
};
treemap.ratio = function(x) {
if (!arguments.length) return ratio;
ratio = x;
return treemap;
};
treemap.mode = function(x) {
if (!arguments.length) return mode;
mode = x + "";
return treemap;
};
return d3_layout_hierarchyRebind(treemap, hierarchy);
};
function d3_layout_treemapPadNull(node) {
return {x: node.x, y: node.y, dx: node.dx, dy: node.dy};
}
function d3_layout_treemapPad(node, padding) {
var x = node.x + padding[3],
y = node.y + padding[0],
dx = node.dx - padding[1] - padding[3],
dy = node.dy - padding[0] - padding[2];
if (dx < 0) { x += dx / 2; dx = 0; }
if (dy < 0) { y += dy / 2; dy = 0; }
return {x: x, y: y, dx: dx, dy: dy};
}