diff --git a/datamodels/2.x/itop-portal-base/portal/src/views/bricks/browse/mode_grid.html.twig b/datamodels/2.x/itop-portal-base/portal/src/views/bricks/browse/mode_grid.html.twig index 2486ee5f4d..6461f74d28 100644 --- a/datamodels/2.x/itop-portal-base/portal/src/views/bricks/browse/mode_grid.html.twig +++ b/datamodels/2.x/itop-portal-base/portal/src/views/bricks/browse/mode_grid.html.twig @@ -246,9 +246,9 @@ if(levelActionsKeys.length > 1) { - // Retrieving secondary action + // Retrieving secondary action (Now we also display primary action) var actionsButtons = {}; - for(j = 1; j < levelActionsKeys.length; j++) + for(j = 0; j < levelActionsKeys.length; j++) { actionsButtons[levelActionsKeys[j]] = levelActions[levelActionsKeys[j]]; } diff --git a/datamodels/2.x/itop-portal-base/portal/src/views/bricks/browse/mode_list.html.twig b/datamodels/2.x/itop-portal-base/portal/src/views/bricks/browse/mode_list.html.twig index 4a81fb3f3b..8d3eb38a88 100644 --- a/datamodels/2.x/itop-portal-base/portal/src/views/bricks/browse/mode_list.html.twig +++ b/datamodels/2.x/itop-portal-base/portal/src/views/bricks/browse/mode_list.html.twig @@ -108,9 +108,9 @@ // - Secondary actions if(levelActionsKeys.length > 1) { - // Retrieving secondary action + // Retrieving secondary action (Now we also display primary action) var actionsButtons = {}; - for(j = 1; j < levelActionsKeys.length; j++) + for(j = 0; j < levelActionsKeys.length; j++) { actionsButtons[levelActionsKeys[j]] = levelActions[levelActionsKeys[j]]; } diff --git a/datamodels/2.x/itop-portal-base/portal/src/views/bricks/browse/mode_tree.html.twig b/datamodels/2.x/itop-portal-base/portal/src/views/bricks/browse/mode_tree.html.twig index c496e63cbe..1ec6e677d0 100644 --- a/datamodels/2.x/itop-portal-base/portal/src/views/bricks/browse/mode_tree.html.twig +++ b/datamodels/2.x/itop-portal-base/portal/src/views/bricks/browse/mode_tree.html.twig @@ -244,9 +244,9 @@ if(levelActionsKeys.length > 1) { - // Retrieving secondary action + // Retrieving secondary action (Now we also display primary action) var actionsButtons = {}; - for(j = 1; j < levelActionsKeys.length; j++) + for(j = 0; j < levelActionsKeys.length; j++) { actionsButtons[levelActionsKeys[j]] = levelActions[levelActionsKeys[j]]; }